Integrating gamification into interdisciplinary education: prototype of a game-based educational product

Abstract

This paper presents the concept of a game-based educational product aimed at supporting interdisciplinary learning among school students. The proposed gamification-based product integrates elements of quest games, role-playing games, and visual novels to foster student engagement and enhance learning outcomes. The architecture of the product was developed based on the requirements from the client, and a functional prototype was implemented, featuring the main menu, ranking system, progression map, and an assessment platform. The concept was evaluated in a school setting, and the proposed solution was further substantiated through market and competitor analyses, demonstrating its pedagogical relevance and potential competitiveness within the educational technology domain.

Publication
In the Bulletin of Modern Research ‘19
Vladislav Indykov
Vladislav Indykov
PhD Candidate in Software Engineering

SE, ML, BI, EDM, etc…